gl renderer: Apply transform only for final texture drawing
authorTimm Bäder <mail@baedert.org>
Sun, 31 Mar 2019 04:16:16 +0000 (06:16 +0200)
committerTimm Bäder <mail@baedert.org>
Sun, 31 Mar 2019 04:16:16 +0000 (06:16 +0200)
commit0245ac210662c2f5cfec68bd0a463c0b252c121b
treec0b1ad69fa08dc02e41f88e6814bd3f6c9001c4b
parentb2089b89cccbfafd9da4e58656f8680a431efafa
gl renderer: Apply transform only for final texture drawing

We don't want the new transform while drawing things on a texture.
Instead, only apply the new transform matrix when adding the final
texture drawing ops.

This fixes the stack cube rotation transition to at least look somewhat
better.
gsk/gl/gskglrenderer.c